Last Epoch Classes

Stats, masteries, passives, and skills.

Class

Acolyte

A rebellious scion who disobeyed her masters to seek out forbidden magic, the Acolyte will let nothing stop her from becoming more powerful.
Health
100
Mana
50
Strength
0
Intelligence
2
Dexterity
0
Attunement
0
Health Regen
6
Endurance
0.20
Masteries
Necromancer
Passives:
+1 max Skeleton
+1 max Skeleton Mage
Your minions deal 50% increased damage
Lich
Passives:
1% of damage dealt is leeched as health
Spells and Melee attacks deal increased damage equal to your missing health
Warlock
Passives:
5% more damage per curse on the target
+35% fire and necrotic resistance
Class

Mage

An Elder cresting his prime, the Mage wields the power of the arcane to make up for his past wrongs and to give the world a new future.
Health
100
Mana
50
Strength
0
Intelligence
3
Dexterity
0
Attunement
0
Health Regen
6
Endurance
0.20
Masteries
Sorcerer
Passives:
+50 mana
Spells deal increased damage equal to their mana cost
Spellblade
Passives:
4 ward gained on melee hit
Mana spent on melee attacks is converted to ward
Runemaster
Passives:
30% increased Elemental Damage
10% increased Cast Speed with Elemental Spells
Class

Primalist

A warrior from the north who has seen the horrors of war first hand, the Primalist seeks communion with the power of Eterra, the power of the earth.
Health
100
Mana
50
Strength
2
Intelligence
0
Dexterity
0
Attunement
1
Health Regen
6
Endurance
0.20
Masteries
Beastmaster
Passives:
+1 Companion Summon Limit
You and your minions deal 50% increased melee damage
Shaman
Passives:
-5 Totem mana cost
+10 Attunement
+50% elemental resistance while you control a totem
Druid
Passives:
When leaving a transformed state, you gain 70% damage reduction for 2 seconds
20% increased health and mana
Class

Rogue

Unrivaled in bow and blade, the rogue strikes out from the shadows to find a higher purpose for her deadly talents.
Health
100
Mana
50
Strength
0
Intelligence
0
Dexterity
3
Attunement
0
Health Regen
6
Endurance
0.20
Masteries
Bladedancer
Passives:
+1 max Shadows
+15 melee physical damage
15% more dodge rating (multiplicative with other modifiers)
Marksman
Passives:
Using a bow attack grants 5% increased attack speed. Can stack 5 times. All stacks fall off after if you have not used a bow attack recently.
50% increased damage while using a bow
Falconer
- No passives
Class

Sentinel

A former soldier of Rahyeh’s army who left their ranks to pursue a more noble path.
Health
100
Mana
50
Strength
2
Intelligence
0
Dexterity
0
Attunement
0
Health Regen
6
Endurance
0.20
Masteries
Void Knight
Passives:
75% increased melee void damage
Your melee attacks, throwing attacks and void spells have a 10% chance to be repeated by an echo 0.5s later (excludes movement abilities and Anomaly).
Forge Guard
Passives:
+35% physical and fire resistance
3% increased armor for each hit you have taken in the last 10 seconds
Paladin
Passives:
You deal increased fire, lightning, and physical damage equal to your percent health remaining.
1% increased healing effectiveness per point of attunement