Last Epoch Rogue Skills

Every skill in the Rogue class.

Rogue

Flurry
A bow or melee attack that performs 3 rapid strikes. The last strike can be cancelled by moving.
Mana Cost:0
Cooldown:0 seconds
Shurikens
Throw 3 shurikens in a cone.
Mana Cost:3
Cooldown:0 seconds
Unlocked at level:
2
Shift
Dash a short fixed distance in the target direction.
Mana Cost:25
Cooldown:3.5 seconds
Unlocked at level:
3
Acid Flask
Throw a flask of acid that explodes dealing physical damage on impact, poisoning enemies and reducing their armor.
Mana Cost:10
Cooldown:0 seconds
Unlocked at level:
4
Puncture
An extended melee stab or piercing bow attack that has a 30% chance to inflict bleed on hit. Bleeds inflicted by puncture have 30% increased duration.
Mana Cost:0
Cooldown:0 seconds
Unlocked at level:
5
Cinder Strike
Melee or bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies.
Mana Cost:0
Cooldown:0 seconds
Unlocked at level:
7
Umbral Blades
A combo ability that throws 2 blades, then 4 blades, then recalls all blades in the ground back to you, hitting enemies along the way.
An enemy can be hit by multiple blades from the same throw and by multiple blades from the recall.
Shadows using Umbral Blades always throw a single Shadow Blade that deals 300% more damage and has 100% increased radius.
Only the first part of the combo costs mana.
Mana Cost:12
Cooldown:0 seconds
Unlocked at level:
16

Rogue

Smoke Bomb
Drop a Smoke Bomb at your feet that blinds enemies and grants you haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds.
Mana Cost:21
Cooldown:10 seconds
Unlocked after spending 5 Points.
Decoy
Throw a device to create a Decoy that taunts enemies around it for 2.5 seconds before exploding.
Mana Cost:40
Cooldown:14 seconds
Unlocked after spending 10 Points.
Ballista
Summons a ballista that fires bolts at nearby enemies.
Mana Cost:44
Cooldown:0 seconds
Unlocked after spending 15 Points.

Bladedancer

Dancing Strikes
Requires dual wielding.
A series of fast dash attacks. Dancing Strikes' movement does not scale with attack speed, but Dancing Strikes deals 1% more damage (multiplicative with other modifiers) per 3% increased attack speed.
Mana Cost:3
Cooldown:0.7 seconds
Shadow Cascade
Requires dual wielding.
A circular attack that's also used by your shadow clones.
Mana Cost:15
Cooldown:0 seconds
Unlocked after spending 5 Points.
Synchronized Strike
Requires a melee weapon.
Jump forward and strike in an area in front of you while shadows appear and simultaneously strike on either side of you.
Mana Cost:40
Cooldown:1 seconds
Unlocked after spending 10 Points.
Lethal Mirage
Become immune for a duration and rapidly strike nearby targets with 6 mirages.
Mana Cost:45
Cooldown:10 seconds
Unlocked after spending 30 Points.

Marksman

Detonating Arrow
Requires a bow.
Fires an arrow that embeds itself in a target then explodes after 0.6 seconds.
Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness.
Mana Cost:8
Cooldown:0 seconds
Multishot
Requires a bow.
A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread.
Mana Cost:8
Cooldown:0 seconds
Unlocked after spending 5 Points.
Dark Quiver
Requires a bow.
Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next bow attack when retrieved.
Mana Cost:20
Cooldown:6 seconds
Unlocked after spending 15 Points.
Hail of Arrows
Requires a bow.
Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added bow damage is applied at 325% effectiveness per second.
Mana Cost:55
Cooldown:2 seconds
Unlocked after spending 30 Points.

Falconer

Falconry
Passive: Summons a {Falcon} that fights with you.
Active: {Falcon Strikes}: The {Falcon} rapidly hits many enemies in the target area.
Mana Cost:48
Cooldown:0 seconds
Explosive Trap
Throws a trap that explodes when triggered, dealing throwing fire damage. Traps take 0.4 seconds to arm and explode when enemies walk over them or after 30s.
You can have a maximum of 6 active traps at a time.
Mana Cost:8
Cooldown:0 seconds
Unlocked after spending 5 Points.
Net
Leaps backwards and throws a net which snares enemies and deals physical damage. Netted bosses and rare enemies have 35% less movement speed, and other enemies are immobilized.
Mana Cost:6
Cooldown:0 seconds
Unlocked after spending 15 Points.
Aerial Assault
You leap towards the target and your {Falcon} dives to catch you and momentarily carry you further, before it flies up and unleashes a {Wing Burst} at the target location.
Mana Cost:6
Cooldown:4 seconds
Unlocked after spending 30 Points.
Dive Bomb
Your {Falcon} ascends high into the sky then dive bombs the target location at high speed, dealing a high amount of physical damage to enemies in the area.
Mana Cost:12
Cooldown:5 seconds
Unlocked after spending 35 Points.